The Early WOTC Era of Pokémon Cards (1999–2000): Where the Hobby Began
Base Set, the first expansions, Team Rocket, and the Gym sets — where the entire hobby began.
A spread of early WOTC booster packs — Base Set, Jungle, Fossil, Team Rocket.
Before Elite Trainer Boxes, before alternate arts, before the modern collecting boom, there was a red-and-white booster pack with a fire-breathing lizard inside. From 1999 to 2000, Wizards of the Coast — the company behind Magic: The Gathering — launched the English Pokémon Trading Card Game, and the first wave of sets they released became the bedrock of the entire hobby.
This is where it all began: the original Base Set, the first expansions, the villainous Team Rocket, and the Gym Leader sets. Here's a collector's guide to the early WOTC era, from Base Set through Gym Challenge.
The Era at a Glance
| Years | January 1999 – October 2000 |
| Licensee | Wizards of the Coast |
| Sets | 7 — Base Set through Gym Challenge |
| Innovations | 1st Edition & Shadowless prints, holofoils, the first Secret Rare |
| Defining card | Base Set Charizard |
The Sets
The Original Run (1999–2000)
- Base Set (Jan 1999) — where it all began. The holy trinity of Charizard, Blastoise, and Venusaur, and famous for its print variations: the scarcer 1st Edition and Shadowless cards are far more sought-after than the later Unlimited printing.
- Jungle (June 1999) — the first expansion, adding Gen 1 favorites like Scyther and the iconic Flareon, Jolteon, and Vaporeon holos.
- Fossil (Oct 1999) — introduced the legendary birds, Dragonite, Gengar, and Haunter.
- Base Set 2 (Feb 2000) — a reprint set combining Base and Jungle/Fossil cards.
Team Rocket (April 2000)
The set that let the bad guys win. Team Rocket introduced Dark Pokémon — corrupted versions of familiar faces — headlined by Dark Charizard. It also gave the hobby its first-ever Secret Rare, Dark Raichu (numbered #83 in an 82-card set), a concept that lives on in every modern set today.
The Gym Sets (2000)
Gym Heroes (Aug 2000) and Gym Challenge (Oct 2000) built decks around the Kanto Gym Leaders. "Owner's Pokémon" like Blaine's Charizard, Rocket's Zapdos, Sabrina's Gengar, and Giovanni's Pokémon are prized for both playability and nostalgia.
Competitive Highlights
Early WOTC tournament play — the retro "Base–Gym" format still played today — is remembered as one of the most aggressive and disruptive eras in the game's history. Two things defined it: a relentless beatdown core, and a trainer package built to strip the opponent's resources before they could ever set up.
Haymaker and its heir, Rocket's Zapdos
The signature deck was Haymaker — a low-energy aggro build named for Base Set Hitmonchan, backed by Electabuzz and Jungle's Scyther. As the game grew, the aggro mantle passed to Rocket's Zapdos (Gym Challenge): a Basic Pokémon with no Weakness at all and a resistance to Lightning, it was punishing to trade with. Its identity wasn't the big-hit Electroburn (which damages itself) — it was the cheap, repeatable Plasma: 20 damage for a single Lightning Energy that also pulled a Lightning back from the discard, so it could keep swinging straight through Super Energy Removal.
The deck paired Zapdos with Erika's Jigglypuff for explosive early aggression — its Pulled Punch hits an undamaged Defending Pokémon for 40 on just two Colorless Energy, enough to snipe a fresh Basic (often dragged up with Gust of Wind) and steal first-turn knockouts. Chansey anchored the back as a high-HP wall and secondary attacker, while Erika's Dratini helped the deck weather the era's brutal hand disruption. Fast, resilient, and hard to disrupt — it was the defining beatdown shell of the late-WOTC format.
The disruption engine
What made the era "degenerate" was how hard you could attack the opponent's hand and board. Base Set supplied the backbone — Gust of Wind to drag up a target, and Energy Removal / Super Energy Removal to keep the opponent perpetually a step behind. Then Team Rocket poured fuel on the fire:
- Rocket's Sneak Attack — look at the opponent's hand and shuffle a Trainer of your choice back into their deck. One-way hand disruption that costs you nothing from your own hand — brutal in a format where Trainers were the engine.
- Imposter Oak's Revenge — force the opponent to shuffle their hand away and draw just four cards. Chained after Rocket's Sneak Attack, it could leave an opponent with almost nothing to work with.
Together these turned resource denial into a winning strategy in its own right — you didn't have to out-damage an opponent if they never got to play their deck.
The other pillars
Beyond beatdown and disruption, the format had its specialists: Rain Dance (Base Set Blastoise accelerating Water energy for explosive turns), Damage Swap (Base Set Alakazam shuffling damage onto Chansey), and Chansey itself as a 120-HP wall anchoring control shells. Consistency trainers — Professor Oak, Bill, Computer Search — glued every deck together.
Collector Grails
The early WOTC era is the beating heart of the vintage market, and its chase cards span every set in the run:
![]() |
Base Set Charizard — the undisputed king of English Pokémon, the card that put the hobby on the map. Condition and print matter enormously: 1st Edition and Shadowless copies sit at the very top of the market. |
|
[ Dark Charizard ]
|
Dark Charizard (Team Rocket) — turned the hero into a heavy-hitter and remains one of the most nostalgic chase cards of the era. |
|
[ Dark Raichu ]
|
Dark Raichu — a collector's favorite for its place in history: the very first Secret Rare, the mechanic that now caps off every modern set. |
|
[ Sabrina's Gengar ]
|
Sabrina's Gengar (Gym Heroes) — a fan-favorite for its haunting artwork and one of the most recognizable "owner's Pokémon" holos of the Gym sets. |
|
[ Rocket's Mewtwo ]
|
Rocket's Mewtwo (Gym Challenge) — pairs a marquee Pokémon with the Team Rocket branding collectors love; a standout Gym-era chase that also saw competitive play. |
|
[ Blaine's Charizard ]
|
Blaine's Charizard (Gym Challenge) — headlines the Gym sets and is one of the most desirable "owner's Pokémon" cards ever made. |
Why the Early WOTC Era Matters Today
Three forces make this era the top of the vintage market. First, scarcity — these sets were printed over 25 years ago in far smaller quantities than modern product, and sealed early-WOTC boxes are genuinely rare. Second, nostalgia — the collectors with the most buying power today grew up on these exact cards. And third, condition — because this product is decades old and was played with by kids, high-grade copies are extremely hard to find, which is why a pristine graded card can be worth many multiples of a played one.
For anyone building a serious vintage collection, early WOTC isn't just the beginning of the story — it's the foundation everything else is measured against.
Where to Start
Browse our Vintage & Mid-Era selection for sealed product from the classic era, or explore out-of-print sealed boxes across every generation. New vintage pieces rotate in as they become available.
Collector tip — chasing the cards above, not the boxes? Head to TCG Singles & Slabs for individual cards and graded slabs from the classic era.
Next in the series: Part 2 — The Neo Series (Neo Genesis → Legendary Collection), where Generation 2 arrives and Shining Pokémon change the game.
![Charizard [1st Edition]](https://cdn.shopify.com/s/files/1/0691/0623/7506/files/1600_70081929-abdc-42d7-b687-1b58841c711d.jpg?v=1783915198)